LWJGL Hidden Switches
From LWJGL
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Hidden Switches
Set these by either passing -Dkey=value as a Java VM option or by calling System.setProperty("key","value"); in your code (in most likely a static block).
org.lwjgl.librarypath=<full path to native directory>
- Set the path to look for the native libraries in. Example:
-
System.setProperty("org.lwjgl.librarypath",System.getProperty("user.dir") + File.separator + "native" + File.separator + "os");
org.lwjgl.opengl.Display.noinput=<true|false>
- Do not initialize any controls when creating the display
org.lwjgl.opengl.Display.nomouse=<true|false>
- Do not create the mouse when creating the display
org.lwjgl.opengl.Display.nokeyboard=<true|false>
- Do not create the keyboard when creating the display
org.lwjgl.util.Debug=<true|false>
- Whether to output debug info
org.lwjgl.util.NoChecks=<true|false>
- Whether to disable runtime function/buffer checks and state tracking.
org.lwjgl.opengl.Display.allowSoftwareOpenGL=<true|false>
- Whether to allow creation of a software only opengl context
org.lwjgl.opengl.Window.undecorated=<true|false>
- Whether to create an undecorated window (no title bar)
org.lwjgl.input.Mouse.allowNegativeMouseCoords=<true|false>
- Usually mouse is clamped to 0,0 - setting this to true will cause you to get negative values if dragging outside and below or left of window