Examples:SpaceInvaders Sprite

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package org.lwjgl.examples.spaceinvaders;

import java.io.IOException;

import static org.lwjgl.opengl.GL11.*;

/**
 * Implementation of sprite that uses an OpenGL quad and a texture
 * to render a given image to the screen.
 *
 * @author Kevin Glass
 * @author Brian Matzon
 */
public class Sprite {

	/** The texture that stores the image for this sprite */
	private Texture	texture;

	/** The width in pixels of this sprite */
	private int			width;

	/** The height in pixels of this sprite */
	private int			height;

	/**
	 * Create a new sprite from a specified image.
	 *
	 * @param loader the texture loader to use
	 * @param ref A reference to the image on which this sprite should be based
	 */
	public Sprite(TextureLoader loader, String ref) {
    try {
			texture = loader.getTexture("spaceinvaders/" + ref);
      width = texture.getImageWidth();
      height = texture.getImageHeight();
    } catch (IOException ioe) {
    	ioe.printStackTrace();
      System.exit(-1);
    }
	}

	/**
	 * Get the width of this sprite in pixels
	 *
	 * @return The width of this sprite in pixels
	 */
	public int getWidth() {
		return texture.getImageWidth();
	}

	/**
	 * Get the height of this sprite in pixels
	 *
	 * @return The height of this sprite in pixels
	 */
	public int getHeight() {
		return texture.getImageHeight();
	}

	/**
	 * Draw the sprite at the specified location
	 *
	 * @param x The x location at which to draw this sprite
	 * @param y The y location at which to draw this sprite
	 */
	public void draw(int x, int y) {
		// store the current model matrix
		glPushMatrix();

		// bind to the appropriate texture for this sprite
		texture.bind();

		// translate to the right location and prepare to draw
		glTranslatef(x, y, 0);

		// draw a quad textured to match the sprite
		glBegin(GL_QUADS);
		{
			glTexCoord2f(0, 0);
			glVertex2f(0, 0);

			glTexCoord2f(0, texture.getHeight());
			glVertex2f(0, height);

			glTexCoord2f(texture.getWidth(), texture.getHeight());
			glVertex2f(width, height);

			glTexCoord2f(texture.getWidth(), 0);
			glVertex2f(width, 0);
		}
		glEnd();

		// restore the model view matrix to prevent contamination
		glPopMatrix();
	}
}
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