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LWJGL 2.9.0 released!
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Lightweight Java Library Game Development
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LWJGL 2.8.0
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Topic: LWJGL 2.8.0 (Read 17353 times)
Matzon
Administrator
Demigod
Posts: 2239
LWJGL 2.8.0
«
on:
October 09, 2011, 13:02:37 »
The LWJGL team is proud to present the latest release of the fabulous LWJGL: 2.8.0
LWJGL 2.8.0
General:
+ Implement new Resizing API (setResizable, isResizable, wasResized)
+ New MappedObject feature in util (think structs)
* LOTS of random fixes for display, applet and input as well as a slew of platform specific fixes for all things in general
* UTF-8 fixes
* Enable applets on OS X using the java plugin2
OpenAL:
* Updated openal-soft to latest from trunk
OpenGL
:
+ Support for OpenGL 4.2
+ Merged OpenGL ES branch (no official release, must build yourself from trunk)
+ Support for INTEL_immediate_execution.
+ Support for AMD_pinned_memory.
+ Support for NV_path_rendering.
+ Support for EXT_atomic_counter_32/64
+ Support for EXT_framebuffer_multisample_blit_scaled
+ Support for AMD_sample_positions.
+ Support for AMD_blend_minmax_factor & NV_texture_multisample.
+ Added EXT_texture_storage alias.
+ Added DSA functions
* Support for OpenGL 3.2 on MacOS X 10.7+.
* CL/GL interop patch for mac
AppletLoader:
+ Concurrent HTTP requests when figuring out initial size
+ Support for specifyinf minimum jre by using al_min_jre attribute
+ Support for optional mac arch specific natives, al_mac32, al_mac64, al_macppc
+ Implemented headless mode. Use the "al_headless" parameter to enable it
* Fix/workaround for the double security dialogs issue on OS X
Build:
* Miscellaneous maven patches to allow lwjgl to be published to a maven repository
Download:
https://sourceforge.net/projects/java-game-lib/files/
Changelog:
http://www.lwjgl.org/changelogs/2.8.0-changelog.txt
Remember to
donate
Notice: We'd like to remind people to include the copyright, conditions and disclaimer statement for LWJGL in their products, as required by the license. Though we are not about to claim foul in any way, it would be nice to see a link back to lwjgl.org in the credits or documentation at the very minimum.
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http://lwjgl.org
spasi
Nerdus Imperius
Posts: 752
Re: LWJGL 2.8.0
«
Reply #1 on:
October 09, 2011, 13:58:58 »
proud++;
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Evil-Devil
Prolific Timewaster
Posts: 298
Re: LWJGL 2.8.0
«
Reply #2 on:
October 10, 2011, 00:35:09 »
congratz to the new release
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Fool Running
Nerdus Imperius
Posts: 742
Re: LWJGL 2.8.0
«
Reply #3 on:
October 10, 2011, 05:49:18 »
New releases are always welcome.
Keep up the good work.
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Programmers will, one day, rule the world... and the world won't notice until its too late.
Just testing the marquee option
goakley
Newbie
Posts: 1
Re: LWJGL 2.8.0
«
Reply #4 on:
October 11, 2011, 16:57:19 »
This update sounds magnificent. I love what LWJGL has provided through the years, and am so happy to see it getting much better! Keep it up! <3
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Axiomatic
Newbie
Posts: 2
Re: LWJGL 2.8.0
«
Reply #5 on:
October 12, 2011, 03:21:50 »
I just checked the mavenized packages, these are missing (compared to the previous release).
Then I tried to compile from the sources, but I found that the .pom files are still missing.
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mot
Regular nerd
Posts: 57
Re: LWJGL 2.8.0
«
Reply #6 on:
October 15, 2011, 04:02:36 »
Thanks!!!
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Tom Andrle - Catnap Games -
http://www.catnapgames.com
Kova
Newbie
Posts: 12
Re: LWJGL 2.8.0
«
Reply #7 on:
October 15, 2011, 07:14:44 »
excellent work guys!
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