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Author Topic: loading image/texture mapping in lwjgl.....  (Read 2069 times)
padam1989
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Posts: 18


« on: October 04, 2009, 08:46:18 »

Hola everyone.

I have used slick-util to load images and play sounds. Its a really cool lib. Very easy to pick up and implement and is very effective. Here is how i loaded and mapped my images to BOX. I was just going through nehe tutorialshttp://nehe.gamedev.net/lesson.asp?index=02and wrote the lwjgl version of that. I am loading a png texture of wooden box.
http://www.gaanza.com/blog/loading-imagetexture-mapping-in-lwjgl/

If anything is wrong please do tell/comment !!!

Gracias.
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Evil-Devil
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Posts: 266



WWW
« Reply #1 on: October 05, 2009, 00:47:02 »

Is there any way to format the code? Plain text line by line without any indented word is hard to read.

From what I've seen so far it looks ok Smiley
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padam1989
Newbie
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Posts: 18


« Reply #2 on: October 05, 2009, 05:12:04 »

Is there any way to format the code? Plain text line by line without any indented word is hard to read.

yeah i have formatted the codes.
Gracias.
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Evil-Devil
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« Reply #3 on: October 05, 2009, 05:26:56 »

Is it my cache or does your blogsystem cache entries?
When i click your above link i still see the whole code as spaghetti code : /
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padam1989
Newbie
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Posts: 18


« Reply #4 on: October 05, 2009, 05:56:34 »

Is it my cache or does your blogsystem cache entries?
When i click your above link i still see the whole code as spaghetti code : /

i don't know. I have updated my blog post again. U can check it agian.
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Evil-Devil
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Posts: 266



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« Reply #5 on: October 05, 2009, 07:10:40 »

Weird. Take a look at the attached screeny. Thats how i see the blog entry :/
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