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Subject |
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Last post  |
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Obtaining a unit directional Vector3f from a Matrix3f
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Maykin53
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0
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241
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October 21, 2011, 23:56:49
by Maykin53
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GLSL Shaders
« 1 2 »
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CodeBunny
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20
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1514
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October 17, 2011, 10:11:18
by Chuck
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Blending / Transparency Problems
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Molt
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7
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463
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October 17, 2011, 05:53:54
by Fool Running
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why are texture used as lightmaps when you only need one channel?
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Kova
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3
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252
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October 15, 2011, 09:18:40
by Kova
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Performance: drawing textures vs calculations in shader. Which is faster?
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Kova
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1
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274
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October 14, 2011, 11:31:12
by Chuck
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Transparency, Blending and Opaque objects
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MattCa
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8
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473
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October 13, 2011, 08:34:21
by spasi
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Camera using glOrtho
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WillSmith190
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1
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522
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October 10, 2011, 20:18:42
by WillSmith190
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GL13.glCompressedTexImage2D issue
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abcdef
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2
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425
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October 07, 2011, 07:02:00
by abcdef
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Positional lighting seems to have a direction
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hemoid
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11
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502
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October 06, 2011, 04:04:14
by 3DWalker
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Meshes are not drawing.
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3DWalker
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7
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449
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October 04, 2011, 04:00:22
by 3DWalker
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VM Crash at VAO / VBO drawing
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Meanz
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5
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393
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October 03, 2011, 02:56:21
by Meanz
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JFrame with canvas problem
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abcdef
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4
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435
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September 28, 2011, 10:58:04
by abcdef
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VBO's multiple textures, huh?
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Meanz
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8
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570
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September 27, 2011, 08:36:47
by Mickelukas
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LWJGL rendering optimizations
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lemmy101
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1
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407
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September 26, 2011, 17:28:57
by avm1979
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OpenGL 3.0+ in LWJGL
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steventrouble
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5
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647
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September 24, 2011, 14:04:45
by Cubic
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glLight Seemingly Following Camera
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Zerolife
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3
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477
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September 24, 2011, 09:01:56
by Chuck
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Strange drawing issue in 3.3 OpenGL fixed
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kodia
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2
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521
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September 21, 2011, 20:00:12
by Chuck
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GLSL Shader does not have Location Table?
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Phobeus
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2
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355
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September 15, 2011, 04:42:18
by Phobeus
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Problem with 2D Graphics / Textured Quad
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kernelpanix
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6
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801
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September 14, 2011, 02:34:33
by kernelpanix
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Inconsistent glDrawElements
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USNavyFish
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6
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700
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September 12, 2011, 06:41:15
by USNavyFish
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