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Subject |
Started by |
Replies |
Views  |
Last post |
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Texture displaying incorrectly with Slick-util + Shaders
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Istinra
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2
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38
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February 06, 2012, 05:50:22
by Istinra
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Rendering Texture from a FrameBuffer gets unexpected result
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Andrevv_76
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0
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59
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January 18, 2012, 05:19:37
by Andrevv_76
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Frustrating problem with shader-based code.
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the_hoser
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0
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59
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January 30, 2012, 23:26:24
by the_hoser
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Screenshot with Transparency
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n4pgamer
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0
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68
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January 30, 2012, 10:31:39
by n4pgamer
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rendered faces overlapping other faces, Is GL_DEPTH_TEST enabled?
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macninja
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4
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80
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February 05, 2012, 08:59:28
by macninja
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Destination Alpha Availability
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avm1979
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0
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82
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January 16, 2012, 19:00:22
by avm1979
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GLenum in LWJGL? Where?
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brain56
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1
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105
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January 19, 2012, 05:33:55
by spasi
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Texture loading issus with glu
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sublixt
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3
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202
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January 09, 2012, 09:56:30
by Fool Running
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Slick Util Font not displaying right texture [Solved]
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Manux
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3
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207
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January 25, 2012, 06:32:21
by Manux
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why the slowdown?
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deepthought
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0
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216
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August 06, 2011, 09:02:45
by deepthought
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Lwjgl applet loader. opengl 1281 error.
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Eternity
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1
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221
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December 13, 2011, 14:04:59
by kappa
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Index Buffer layout/format?
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MattCa
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1
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248
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August 29, 2011, 23:32:26
by Meanz
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[SOLVED] PBO pack -> unpack operations on stencil planes
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broumbroum
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1
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252
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December 14, 2011, 22:04:31
by broumbroum
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Obtaining a unit directional Vector3f from a Matrix3f
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Maykin53
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0
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252
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October 21, 2011, 23:56:49
by Maykin53
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question regarding vertex buffer
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dezcont
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2
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262
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December 29, 2011, 20:50:24
by dezcont
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support for LWJGL + openGL 1.1 on first gen MacBook?
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bartvbl
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3
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267
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November 15, 2011, 07:05:36
by bartvbl
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Saw this, thought other might find it interesting (JOCL development)
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abcdef
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0
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271
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August 30, 2011, 11:09:34
by abcdef
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why are texture used as lightmaps when you only need one channel?
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Kova
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3
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272
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October 15, 2011, 09:18:40
by Kova
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Help with Culling!
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Spilli
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0
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273
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August 30, 2011, 09:57:56
by Spilli
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Yet another Display.sync question
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sufimaster
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3
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273
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January 05, 2012, 18:51:34
by sufimaster
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